A Systematic Literature Review of Game-Based Learning for Sustainable Urban Planning in Society 5.0
Keywords:
City building game, Education, Game-based learning, Sustainable urban planning, Society 5.0Abstract
This study aims to investigate the effective integration of game-based learning (GBL) into sustainable urban planning education, identify its primary benefits and limitations, and examine how GBL aligns with Society 5.0's goals in cultivating essential skills for future urban planners. Using a systematic literature review of twelve selected studies, we find that successful GBL integration requires technological readiness, pedagogical alignment, institutional support, and learner engagement. Benefits include enhanced student motivation, development of critical skills, practical application of theoretical knowledge, and improved technological proficiency. However, challenges such as high implementation costs, resistance to change among educators, technical difficulties, and accessibility issues may hinder adoption. The study concludes that GBL aligns with Society 5.0 by fostering technological adeptness and human-centered competencies essential for addressing complex urban challenges. Recommendations include investing in technology, aligning curricula with GBL strategies, providing professional development for educators, and promoting inclusive practices. While GBL shows significant potential for transforming urban planning education, further research is necessary to address existing limitations and fully realize its benefits.